DISH_THRUSTER (used by most thrusters)ġ9. DISH_WEAPON (used by some weapon mods eg damage amplifier)ġ8. THRUSTER_PENT (used by penrose tiling thrusters that need to fit in a more friendly manner for their unique geometry)ġ7. RHOMBUS_36_144 (one of the penrose rhombus tiles, this is 'penrose zero', it's the skinnier rhombus)ġ6. RHOMBUS_72_108 (one of the penrose rhombus tiles, this is 'penrose one', it's the thicker rhombus)ġ5. CUSTOM (causes a physics crash on creation and locks up the game - don't use!!)ġ4. ADAPTER (weird block that can be used to change from odd numbers of attachment points to even and vice versa)ġ2. WING (causes a physics crash on creation and locks up the game - don't use!!)ġ1. SENSOR (unused block, throws assert errors, probably don't use this)ġ0. COMMAND (the iconic not quite box, not quite octagon shape used by most command blocks)ĩ. RECT (weird block that has interesting ratios of sizes to compensate for situations of cruel and unusual geometry)Ĩ. MISSILE (well, uh, it's, uh, a missile)ĥ. none specified is a simple square blockĤ. There are a variety of shapes to make blocks with.Ġ. Purchasable in the Upgrade / Data Bank screen, it must also be used in a ship in that faction. The group field should be set to the faction to which the block belongs. Auto-calculated fields include cannon and laser power, generator powerCapacity, shield and thruster color, color, block grow rate, resource capacity, durability, and density. There are also several fields that will be calculated if no value is provided. Otherwise, it is calculated based on a number of other fields. The P value of a block may be specified as “points”. laser color) contain an alpha component AARRGGBB where 0xff is fully opaque and 0x00 is fully transparent. The color of each block slowly phases between fillColor and fillColor1. The area of the block to calculate the health (hit points) and mass of the block, respectively.Īlthough health may be specified, it is always overridden by the value computed from durability.Ĭolors are in hexadecimal RRGGBB format – the same as HTML or CSS colors except with a 0x prefix instead of #. The durability and density fields are multiplied with Will be written to the log when kWriteBlocks=1. If you need to add more than 200 blocks, use numbers between 1700.īlockshape and blockscale together specify the shape and scale of a block. New blocks (including new blocks added to default factions) should be given id numbers between 1 and 199. The block should be identified with a unique number. If you want to make the ships from scratch, just export a fleet with one (or more, depending on total P of parts you'll use) ship carrying the entire palette. Just be careful about the designs breaking once the fleet is exported. If you want some prebuilt ships to be used in the mod, make the ships before exporting. You should also precolor your fleet, so they don't look like you just copied them off a vanilla faction. The latter option creates a modifiable a file which you can then use to modify block properties, and is the preferred option when creating a completely new faction.īefore you actually export your fleet into a mod, you will need to make sure you have used every possible block from the parent faction's palette. From the save slot selection screen (right after Start from the main menu), right click on the slot and select “Export as Mod” or “Export as Mod (create a)”. Exporting a FleetReassembly can export an existing save slot as a mod that adds the ships from that save slot as a new faction.
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